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Browser Wireframe Sketch

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Sketch App free sources, Chrome Mockup Wireframe resource, for Sketch App. Chrome Mockup Wireframe Sketch file freebie. Submit your resource. Simple Browser UI.

  1. Browser Wireframe Sketch Software
  2. Browser Wireframe Sketch Tutorial
  3. Browser Wireframe Sketch App
  4. Web Page Wireframe Template
  • A wireframe is a detailed visual model of an application's user interface that is like a blueprint of functionality and content. These Website and Mobile Wireframe Templates are ideal for creating a low-fidelity, design sketch to present ideas, arrive at a team consensus, and form the basis of a.
  • See full list on invisionapp.com.
  • As in many other visually-based creative processes — say architecture, comics, or furniture design — the first step is typically to sketch out your basic ideas. Well, designing the pages of a web app is no different. In terms of web apps, these 'sketches' are typically known as wireframes. Wireframes are illustrations — of varying.

In the word of software development, time is the most precious resource. Product creators constantly try to reduce time-to-market without sacrificing the quality of a product. When it comes to saving time, designers strive to use artifacts that can convey the essential information in the most economical way.

Among many different design artifacts, there's one that is known as a primary communication tool between designers and developers. Designers use this artifact to connect the ideas they have in their head to the specific design decisions that later will be implemented by developers. This artifact is called a wireframe.

From this article, you'll know what a wireframe exactly is and what are the best ways to create it.

Wireframe

What is a wireframe ?

Before we dive into details on how to sketch wireframes, it's important to define what wireframe really is. Wireframe is a visual representation of an interface using only simple shapes - boxes, circles, lines, and arrows. Designers use wireframes to communicate information hierarchy and structure of content.

Wireframes and prototypes

Many designers confuse wireframes with prototypes. Wireframes and prototypes are not the same things. While there's an overlap between two design deliverables, prototypes are more focused on interactivity - they often used to test a concept with real users. Prototypes come after the wireframes have been reviewed and approved.

A simplistic way of thinking about the difference between wireframes and prototypes is to use the architecture analogy. Wireframes are like blueprints which give just a basic idea of what will be built, while prototypes are more like a scale model of a building.

When wireframes should be created

Typically, wireframes are produced early in the design process, during the ideation phase when designers need to explore a variety of different options and select the best one. Wireframes are great at that stage because they help designers to demonstrate how the layout should be organized without explicitly specifying the visual design of a product.

Browser Wireframe Sketch Software

10 Practical tips of sketching wireframes


1. Don't start with a digital tool

Despite the fact that modern prototyping tools allow you to create a wireframe in minutes when it comes to wireframing it's really hard to beat pen and paper (especially when you're in the ideation phase of a design process). The goal of designers during the ideation phase is to generate as many ideas as possible and iterate towards the best possible solution. And it's much easier to do so using pen and paper rather than using a digital tool. Generally, the more you can flush out your ideas on paper the faster you'll move on your computer.

2. Don't judge your ideas before putting them on a paper

This doesn't make any sense' is a pretty common phrase during brainstorming sessions. People tend to follow ‘the best or nothing' approach when thinking about a solution. But such an approach can be counter-productive for many reasons. The most obvious reason is that it's fairly easy to skip a valuable idea because it's hard to visualize it in your head. That's why you need a pen and paper. Take an idea you have in your head and make the first stroke of the pen on paper. In no time you'll have a visual representation of your solution.

When you explore a variety of ideas, it's recommended to follow a technique called Crazy Eights. Fold a piece of paper into eight different sections and then do eight different for a wireframe as quickly as possible.


Image: GV

3. Don't put too much focus on the quality of sketches

Don't get too focused on details when you sketch wireframes, focus on the speed instead - try to work as quickly as possible. Remember that the most important in sketching is an idea you want to convey. The goal of sketching isn't to test your arts and crafts skills but to explore a variety of layouts. Thus, put just enough details so you'll be able to review and refine your sketches later.

4. Get yourself good tools

The tools you use for sketching have a direct impact on the final result of your work. First, you need to get good pens. I recommend to use three different pens for sketching:

● Black Sharpie pen for wireframing.


● Colored Sharpie pen for shading in elements.


● Highlighter for shading. You can use it as an accent color to grab the user's attention.

Second, try to use the dotted paper. A dotted paper will help you draw shapes and layouts more accurately.

5. Don't use real UI elements, use placeholders instead

Text and images in your wireframe don't have to be representative of the final product. Moreover, it might be impossible to use real data during the early stage of the product design. Thus, use commonly used placeholders instead of real text and images:

● Images can be represented with a cross.


● Heading can be represented as an extra bold line


● A basic copy can be represented as horizontal lines


● Video can be represented as a horizontal box with a play button in the center.

Landing page wireframe. The page features one primary image, heading, three video widgets.

6. Use color to highlight elements

While it's true that wireframes shouldn't have any visual properties of a final design, still, it's possible to use color to convey the meaning of some parts of your design. For example, using contrasting colors, it's possible to focus user attention on some particular elements.

Image: Jason Robb

7. Annotate your wireframes

The major problem of wireframes is that they are static design artifacts. Using wireframes, it might be hard to convey the meaning, especially if the screen is really complex. As a result, it might be tough for stakeholders/team members to understand how users suppose to interact with a screen. Designers shouldn't let wireframes speak for themselves. They should provide annotations and notes in the wireframes to add clarity.

Image: poppydotcom

8. Record your wireframe

To avoid caring for your paper wireframes from meeting to meeting, create a digital copy of the layouts using your smartphone. Simply take a shot of each wireframe and put them into the cloud.

9. Share your wireframes with team

Don't work in a silo. Remember that the best design decisions come from collective work. Thus, don't be afraid to share your wireframes early and often to get feedback to get your next design decision.

● Gather feedback and learn from others. Put wireframe in front of your team members to see if your idea has value. Welcome constructive criticism by giving stakeholders and team members an opportunity to have their voices heard.


● When presenting your idea to others, use wireframes as a supplement to your story.

10. Use specific tools

There will be a moment in your design process when you'll need to switch to the digital tool to continue refining your idea. It's essential to have a powerful wireframe tool that allows you not only to create a wireframe but also to translate it to a high-fidelity prototype.

In addition, it provides a lot of predefined user interface elements that can be used to create a wireframe or prototype of user interface screens. You can translate your sketches into high-fidelity prototypes that later can be used for user testing.

Restaurant wireframe with Mockplus. Image: David Krout

Another tool recommended is Mockplus iDoc, a new handy tool for better communication between designers and developers. It not only helps to streamline your workflow but also helps handoff designs with accurate specs, assets, code snippets, and interactive prototypes. This features Mockplus iDoc and makes sure all design elements be accurate to make a modern hi-fi prototyping.


Conclusion

There's no right or wrong way to sketch your wireframe. So don't take all that I've said here for granted. Experiment, try different ways of sketching and ultimately you'll find your own style. Remember, the more you do wireframing, the better you'll get at it. Have fun!

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Everything begins with a sketch: majority of modern applications, games and web-projects were originally created on a pure paper. Rough, hand-sketched and even fast drawings now and then give a boost to sophisticated and exquisite interfaces.

Lots of designers outline their concepts on a drawing pad first and only then convert it into a crisp and sharp-cut digital version. This primeval way for hashing out ideas is more preferable than advanced, artificial and sophisticated ones. Moreover, this stage of the prototyping presupposes the existence of several auxiliary tools, such as UI stencils, which simplify a drawing workflow enormously with the help of different precise cut kits and well-known iconography, and printable wireframe templates that let envision your concept within an accurately simulated device frame thereby reinforcing brainstorming apps and websites.

Today we are going to enlighten some free helpful tools inherent to the second option.

iPad Air Sketching Templates by Ben Bloodworth

Ipad Air app interfaces made easy with this matchless, professional and substantial collection. It contains more than 50 helpful, properly crafted layouts that presented in several basic styles such as UI Bars, Dot Grid, plain and in several scale modes such as 1:1, 2:3, 1:2, 1:3, 1:4.

Smartwatch Templates

iWatch, Moto 360, Android Wear are considered to be our near future. Smart wrist wearables are gaining more and more popularity, so that having at hand a set of sketching templates created specifically for enhancing and improving smart watch app prototyping process is vital for everyone.

Printable Vector iPhone Freebie by Greg Shuster

Those, who intend to create an iPhone application well-suited for the entire product line, may be in need of this flawlessly executed printable iPhone 5 template that meets all the specifications.

The freebie includes both vector and pdf formats that can be easily customized, as well as features a handy 12 column grid that simplifies the work.

Printable Minimalist iPhone 5 & 5s Template by Matthew Stephens

With accurate measurements, and helpful guides becomes a perfect instrument for transferring your ideas into paper. The mockup is highly suitable for various sophisticated and advanced projects. Is chrome 32 or 64 bit.

Printable Papers

The team shares a vast collection of different paper samples, including:

  • an isometric paper;
  • a crosshatch paper;
  • a standard notebook paper;
  • a standard ruled paper;
  • a dot grid paper;
  • a diagonal paper;
  • a grid paper.

What is more, the collection also includes well-arranged wireframes for browser, iPad, and iPhone.

Watch Doodlers by Jed Bridges

A helpful instrument for those who wants to try yourself in the role of a smartwatch app interface designer.

Though the author gives away both ai and pdf files, yet the template itself has some inaccuracies, so it is appropriate for creating a general concept rather than a detailed one.

Nexus 5 Wireframing Template by Vivien Bocquelet

Whether you determine to create a cross-platform and multi-device application or you are just a fan of Google-powered cell phones, this high-end wireframing tool is certainly for you. It allows delineating your projects made with Nexus 5 in mind quickly and easily.

Responsive Wireframe Sketch Sheet by David Jakes

Responsive design holds the reins. In order to comply with the standards, everything has to be thought out in advance. With this pragmatic and professional A4 sketch, which reflects browsers in popular sizes, you can plan everything carefully.

Iphone 5s Paper Prototyping PDF by Dmytro Shvedun

Offers you an excellent pdf file featuring iPhone mockups with an overlaid dotted grid. The template also lets you create pixel-perfect App icons.

Apple Watch, iPhone, iPad & Android Sketch Paper by Maxime De Greve

Comes with neat vector variations of such popular devices as iPad, iPhone, iWatch, Android and wireframes for building up App icons and Web projects, this file is a perfect tool for enhancing and simplifying your prototyping workflow.

Browser Wireframe Sketch Tutorial

Printable iPhone 6 Template by Matthew Stephens

This printable template is aimed to provide you with an excellent playground where you can let your imagination run wild.

Moto 360 Wireframing Template by Vivien Bocquelet

Though this clean wireframe model can be used only for personal purposes, yet it is quite sufficient for testing yourself in a new development area. You find 3 carefully executed templates of Moto360, a smartwatch from Motorola.

For those who need a resizable mockup, the author has prepared an additional PSD file.

iPhone 6 Wireframes by Oleg Sukhorukov

Sukhorukov includes well-though-out and precise replica of the vector version of iPhone 6 with inbuilt sections of the Nav bar, keyboard and tab bar.

Sketch Sheets

The project equips designers with various top-notch paper-based mediums.

Here, you find A4 sketch sheets for creating UI for browsers, iPad, and cell phones. Each wireframe includes various pixel-perfect grids, additional PSD file and can be printed right away. Moreover, the team has also taken into account such systems as Bootstrap, Less Framework, 978gs and Semantic grid system.

iPhone6 Sketch Templates by Mike Warner

Embraces templates both for iPhone6 and iPhone6 plus. Each device is presented in landscape and portrait formats and equipped with various grids and supporting lines. The pdf file counts over 10 mockups.

New iPhone Design Guide by Ugur Akdemir

created for artists who experience some difficulties in prototyping interfaces for iPhone-powered applications. This cheat sheet covers main specifications as well as graphically demonstrates the difference in size between iPhone 4/4S, iPhone 5/s/c, iPhone 6 and iPhone 6 plus.

Browser Wireframe Sketch App

Conclusion

Web Page Wireframe Template

Although the Adobe Company has bestowed the designers' community with a truly powerful, multipurpose and comprehensive tools like Photoshop and Illustrator, paper-based mediums are still in favor and more than sought-after instruments nowadays.





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